Modules and Spacedock¶
Modules add to what Starbase and the AI can do: new tools for the AI, an app on the Holodeck, or a program other Modules need. A fresh Starbase comes with the built-in parts only; you add the rest.
Spacedock¶
The Spacedock deck is where Modules are found and installed (the Captain only).
- Search, or pick Installed, Updates or a kind along the top.
- Click one for everything about it: what it adds, what it needs, its screenshots, who signed it.
- Install turns it on once Starbase restarts. A Module that needs another installs that one first; one that's needed can't be removed or turned off.
- Updates lists the newer versions of what you have.
Catalogs and trusted publishers¶
Engineering → Modules → Catalogs. A catalog is a list of Modules from one publisher: a web address, or a folder on Starbase's machine. Every Module is signed by its publisher, and installs only once the Captain trusts that publisher, and only if it's exactly what they signed.
Warning
A Module runs inside Starbase with Starbase's rights. Trust only publishers you'd let run code on this machine.
Installed¶
Engineering → Modules → Installed lists every part Starfarer is made of, built-in and added. Open one for its
settings. Add-ons can also come from the addons folder in the data folder; they only load once the Captain turns
them on. Changes take effect after a restart.
Who may have the AI use a Module's tools is set in Clearance; its tools' levels in Tools.
Writing your own: Writing Modules.