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Systems and Sensors

What the AI says about the ship is true

The AIs can play the starship, but what they say about Starbase and the devices is real. They're given the real readings first when someone says hello, asks for a systems report, or asks "what's going on today". Their flavor stays their own ("checked the shuttle's systems, all quiet"); the facts are the readings.

Engineering → Starbase → Systems shows Right now: exactly what the AI would be told.

When something breaks

A device offline for more than a few minutes, a mic or speaker problem, wake words not working, low disk, a backup that didn't work: the AI cuts in on the Captain's or First Officer's next message, apologizes, says what's broken, holds what they asked, and asks whether to look into it or go back to it. Nobody else is interrupted.

Ship status on the Bridge lists every problem with its own Ignore; Ignore on a device in the Shuttlebay (a weak mic, say) silences it until Undo. Moving on when the AI cuts in counts as ignoring it.

The Viewscreen: how long results wait for a pick before they're put away (Systems).

Sensors

Sensors is a live map of everything the AI does: each part of Starfarer (hearing, the decision, memory, the tools, the models, the voice) as a node, lit up step by step as a message goes through, with the time each step took. On the Bridge it's a small map for the Captain and First Officer (on a phone, Open Sensors); ⤢ enlarges it, with recent work and every step.

When something isn't right, the part that isn't green, and its reason, usually says what. Click a node for its details. Each Module declares its own parts, and Sensors draws exactly those.