Rules and decisions¶
Rules¶
Engineering → Neural Net → Rules shows what every AI follows, and exactly what it's sent.
The AI's personality comes from its Ollama model, untouched. After it, Starfarer adds only a short context block: who it's talking to, the time, whether it's read on a screen or heard, one honesty line, one line about the ship and the AIs aboard (with the ship's manual when someone asks how to do something here), and facts only when they matter. The locked rules (honesty, family-safe for Cadets and Guests, guest rules) are added only where they apply.
- Conversation memory: how many recent lines go with each message. More remembers more of the conversation; fewer answers sooner.
- Preview as: exactly what a persona is sent, talking with you.
Decisions¶
Engineering → Neural Net → Decisions: how the AI works out what someone wants.
- Each message, the decision model reads the moment in one quick call: talk, use a tool, pick from their screen, or look something up. It never changes how the AI talks. When it can't say, and for Guests, plain rules decide.
- The line: when several people ask at once, someone waiting goes ahead of background work, and someone waiting by voice hears "One sec".
- Passing you to another AI: the AIs hand people over when they ask (being handed over). On or off here.
Every decision and wait shows in Sensors.